LVIIISELECTED WORK All work

HITMAN 2.

SOCIAL CAMPAIGN
Hitman 2 ICA dossier and mission equipment laid out for a briefing
SOCIAL CAMPAIGN / KEY ART / EXPERIENTIAL

Stealth launch for Hitman 2. ICA paperwork first, then a live call at PAX West.

The brief

Make a stealth launch feel like a briefing, not a trailer dump. Existing fans already knew the World of Assassination. New players had to be dropped into it. I directed and designed the social system so every asset read as ICA paperwork — surveillance, intel, preparation — and so the live activation used the same language.

Client
Warner Bros. Interactive Entertainment / Digital Media Management
Role
Art Director, Design Lead
Scope
Social system · Key art · Motion · Experiential
Location
Los Angeles, USA

Point of view

Fans were addressed as agents, not as an audience. Stills took the angle of security footage, dossiers, and pre-mission kits. Location cards for Miami, Mumbai, the suburbs, Colombia. Elusive-target files. Postcards with a verso. If it could not pass as a document from the Agency, it did not go out.

The Sean Bean dossier — Hitman 2
The Sean Bean dossier
The Black Hat — Hitman 2
The Black Hat
The Prince — Hitman 2
The Prince
The Revolutionary — Hitman 2
The Revolutionary

Greetings from the field

Whittleton Creek — Hitman 2
Whittleton Creek
Miami — Hitman 2
Miami
Mumbai — Hitman 2
Mumbai
Colombia — Hitman 2
Colombia

Built for the platform

Twitter polls. Facebook force-touch. 180° frames. 3D objects with intel hidden in the model — first to market on that format. The idea was not a square poster cropped three ways. Each piece used a feature only that platform had.

Don’t let work follow you home — Hitman 2
Don’t let work follow you home
A seasonal brief — Hitman 2
A seasonal brief
Holiday surveillance — Hitman 2
Holiday surveillance
Isle of Sgàil — Hitman 2
Isle of Sgàil

The call

31 August 2018, PAX West. A countdown simulcast on Facebook Live, Twitch, and YouTube. A number. Callers tested as potential ICA agents. The room and the feed shared one visual world so the stunt did not sit on top of the campaign.

The countdown begins — Hitman 2
The countdown begins
The briefing approaches — Hitman 2
The briefing approaches
Ready for the call — Hitman 2
Ready for the call

Impact

2019 Clio Entertainment Bronze — Games, Experiential / Events. 2019 Communicator Award of Excellence. Call center: 13,600 calls, 1,500 texts, 3,000 answered, 68 hours on the line. The title landed among the strongest earners in a seven-game history.

NEXT PROJECTPITCH / ENTERTAINMENT SYSTEM

MultiVersus